

Upon starting up the finished product, fans may notice that Gearbox’s logo isn’t the only one that appears. Since then, Colonial Marines has taken on many forms since development began. The game was first announced back in 2006, though Pitchford told us that announcement was premature and came before work had even begun. I feel really good about it.” The Many Builders Behind Aliens: Colonial MarinesBeyond Borderlands, Pitchford took a moment to address the work that went into building Aliens: Colonial Marines. Here we are.’ This is clearly where we’re all going and we already have this infrastructure and we’re iterating. Some folks have done some things that aren’t exactly the same, but you can feel the same prediction… A lot of people haven’t even started yet. There’s a couple other folks out there prodding in that direction. We bet on that early and it took a long time to build that infrastructure. We can stream games and content in real time. "You press start and you’re getting updates, you’re getting software that streams from Gearbox to your Xbox and updates it and fixes bugs and adds features or whatever. "Right now, we have code that we’re streaming in real time," he added. We haven’t even begun to exploit what you can actually do.” As far as I can tell, no one’s done what we’re doing right now with this. The neatest thing about this technology is that it’s cross-platform. It’s likely that this platform will be useful to any game that we do where there’s some value in having the ability to connect between the customer playing the game and us, having that relationship. “We created this platform because we intended to use it. And then, ‘holy f**k, it’s working.’ We ramped it up until we had a handle on things.” While he wasn’t ready to confirm anything just yet, Pitchford also heavily implied that the system will make an appearance in future Gearbox games. The SHiFT codes… Initially it was like ‘this is a great way to stress test.’ I tweeted some. It’s a platform that connects with and is integrated with Borderlands. It was a really complicated and expensive bit of software. What’s interesting about SHiFT is we built this infrastructure because we wanted to be able to tighten the relationship between the gamer playing the game, the game itself on that system, and us. “It’s kind of like letting you into an insiders club. Pitchford also addressed the increasingly popular SHiFT code system, which Gearbox uses to deliver additional content to fans, from heads and skins to Golden Keys that allow them to get extra weapons.
