To upgrade native faction troops, a proper military building must be used from that faction's town/castle (i.e. To upgrade guild mercenaries, permission from guild master and a relation with guild of 10+ is required Upgrade standard native mercenaries, guild mercenaries, and bandits in camp menu (anywhere on map) troop1 -> troop1* -> troop2 at military building) All units in the mod are upgraded the SoD way (i.e. Used Native M&B map to remove all the path finding oddities Updated the in-game guide to be descriptive with new features (on-line guide has slightly more information than in-game guide) All new dialogs for increased RPG feel for the mercenary guilds and the invading Legion New royal items in mini-game quest for each of the 5 SoD player civilizations Added a new secret quest with the commoners (has something to do with the Slavers)
Added new personalities and dialogs for the Centurions Lots of other small tweaks and fixes to numerous to mention
Fixed bug where Black Army dropped hundreds of Great and Two Handed swords Fixed the Mercenary Guild quest bugs and fixed many bugs regarding mercenary guilds in general (mercenary guilds will be much more useful) Naming change: From "Scoutage" to "Royal Tribute" (i.e. Removed "Nobles in army" modifier and replaced by relations with nobles Minor changes to local health and prosperity formulas (easier to accumulate wealth) Fixed bug where player got loads of experience from time to time. Fixed bug which caused appearance of upgrade option to the same troop (Vill Recruit* -> Vill Recruit*)
Rebalanced and bug free laws with new clearly defined descriptions of effects Fixed all forest lag: Achieve high FPS even in the heaviest of forests (forest bandits beware!)